I’m not sure why but I can’t download the game via the itch app, even by accessing the download page/button. I can see the zip file listed though, and I can download it via a web browser without issue (which I’ve done, but no auto-update for me then :( ).
That’s a fair question. I’m unsure where I might mis-advertise the game in term of romance route, but I’m positive I clearly state that there is little to no vanilla content in this game. Honestly, unlike many NtR games out there, it’s not my intention to advertise it as a non-NTR even there is small content of non-NTR.
Long version: I discussed in one of the posts about the complications of tagging that tagging usually "invites" many misunderstandings, and I believe this to be one of the cases. Some people will have issues with over-tagging while others will have issues with under-tagging. I originally put "romance" tag there because the game really does contain the romance element. And by the definition of romance, it really does. Unfortunately, I realized later that when people see "romance" tag, they expected "romance" like "full" romance (not sure how to describe this). So I removed the tag in the game description a few days ago, but since I'm not the one who originally uploaded the post (it was one of the mod), I couldn't update the tag myself. I didn't realize it was still up there until you told me. So thank you for that. I notified the mod to change the tag.
Short version: I removed the tag in the description a while ago, and the mod is going to update the tag soon.
* quick update. The report that I sent to the mod about "removing the romance tag" has been successfully removed. I hope this won't cause any confusion in the future.
Right now, no. In the future, absolutely !! It's actually written in one of the dev logs I made a while ago. Basically, just cock-block all Kota's possible moves.
I am always amazed and humbled when I discover other creative people finding inspiration in my games! I'm really happy that I could help spark your own development adventure!
The demo is very promising and you're making some really creative use of the SRPG engine, I've never seen anything like it! There are some rough patches, but I can also see many of the advantages you'll have in using a strategy game core.
I'm impressed by the original soundtrack. Music is the one thing that's out of my own creative reach, so it's always cool to hear original compositions.
A few things to consider:
It will be very important to keep the maps small and offer more positioning options for the protagonist. Even the tiny demo maps feel a little big for the gameplay mechanics. Not consuming a move on giving orders or using items could help. Ending the turn after moving could also help save an extra button press, since you never control more than one unit at a time.
Some additional clarity regarding which ways characters can interact with the world will reduce players needing to send various companions to different places and check what happens each time. Since the enemies cannot pose a threat beyond a time investment of beating them, it may be good reduce their max hp or give retaliation attacks to your companions.
Making the maps end automatically when the victory conditions are met (even if they change) would be good. I spent a while trying to figure out what needs to be done on the first map after getting the 4 dew drops and in the alpha wolf map.
I like that the save option is available at all times, but a load button would also be good to have in the same place.
After reading your dev logs, it's clear that this has already been a very big project to work on. I wish for your strength and fortune to see it through and make it into everything you want it to be!
I'm really thrilled to see your feedback on my project! Your game "Summer Sweepers" has been a great source of inspiration for me, so hearing your thoughts on my demo is incredibly motivating.
Thank you so much for taking the time to play the demo and for providing such detailed and helpful feedback. Your comments on the map size, interaction clarity, and enemy balancing are very insightful. I’ll be sure to work on these areas to improve the gameplay experience. The suggestion about adding a load button alongside the save option is a solid one, and I’ll make sure to include that in the updates!
I’m also glad that you appreciated the original soundtrack. Music is something I love, and it's reassuring to know that it added to the game experience.
Your encouragement means a lot to me, and I’m excited to continue refining NTR:BSS. I hope to make it something that reflects the passion and effort put into it. Your feedback is a valuable part of that process, and I’m eager to implement your suggestions. It’s a big project, but encouragement like yours gives me the fuel to keep pushing forward.
I'm glad I could help! You have set up a good foundation and I'm excited to see the project grow as you move forward! I will try to play some of your future updates when I can, and I will definitely play the final game when everything is finished!
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Dang this game is slow burning af. All promises and no action. Ain't nobody got time for that!
I’m not sure why but I can’t download the game via the itch app, even by accessing the download page/button. I can see the zip file listed though, and I can download it via a web browser without issue (which I’ve done, but no auto-update for me then :( ).
Seriously (some) guys. Read the description.
"[.. as of "now", the romance route is not fully implemented.]
It is also in the name of the game. I'd appreciate it if you could read it before bombing the review with unconstructive criticism.
Show post...
If your advertising it, then why is there so little ofit?
That’s a fair question. I’m unsure where I might mis-advertise the game in term of romance route, but I’m positive I clearly state that there is little to no vanilla content in this game. Honestly, unlike many NtR games out there, it’s not my intention to advertise it as a non-NTR even there is small content of non-NTR.
I hope that addressed your concern.
Show post...
You still have it tagged on F95 as romance dont you?
Long version:
I discussed in one of the posts about the complications of tagging that tagging usually "invites" many misunderstandings, and I believe this to be one of the cases. Some people will have issues with over-tagging while others will have issues with under-tagging. I originally put "romance" tag there because the game really does contain the romance element. And by the definition of romance, it really does. Unfortunately, I realized later that when people see "romance" tag, they expected "romance" like "full" romance (not sure how to describe this). So I removed the tag in the game description a few days ago, but since I'm not the one who originally uploaded the post (it was one of the mod), I couldn't update the tag myself. I didn't realize it was still up there until you told me. So thank you for that. I notified the mod to change the tag.
Short version:
I removed the tag in the description a while ago, and the mod is going to update the tag soon.
* quick update. The report that I sent to the mod about "removing the romance tag" has been successfully removed. I hope this won't cause any confusion in the future.
Show post...
Its on your creators page as well.
"An 2D fantasy adventure filled with camaraderie, romance, voyeurism, and highly probable NTR."
Here its even before the two as if it has just as much of a development focus when it doesn't .
This game is awesome and very promising, I love the ideas and the art.
I have so many questions and comments.
Are you open to consider some feedback?
Definitely !!! I'd love feedback. You can write it here or join the discord server.
I have tried to join the Discord server (SLGallery#2887) with no success. Please, can you share a Discord invite link ? Thanks
I believe that was my Discord ID. The following link is the game's Discord server.
https://discord.gg/MYcU43Sh2b
Can we cuck Kota instead by taking both girls and he gets nothing.
Right now, no. In the future, absolutely !! It's actually written in one of the dev logs I made a while ago. Basically, just cock-block all Kota's possible moves.
Well you have my interest then.
I am always amazed and humbled when I discover other creative people finding inspiration in my games! I'm really happy that I could help spark your own development adventure!
The demo is very promising and you're making some really creative use of the SRPG engine, I've never seen anything like it! There are some rough patches, but I can also see many of the advantages you'll have in using a strategy game core.
I'm impressed by the original soundtrack. Music is the one thing that's out of my own creative reach, so it's always cool to hear original compositions.
A few things to consider:
After reading your dev logs, it's clear that this has already been a very big project to work on. I wish for your strength and fortune to see it through and make it into everything you want it to be!
I'm really thrilled to see your feedback on my project! Your game "Summer Sweepers" has been a great source of inspiration for me, so hearing your thoughts on my demo is incredibly motivating.
Thank you so much for taking the time to play the demo and for providing such detailed and helpful feedback. Your comments on the map size, interaction clarity, and enemy balancing are very insightful. I’ll be sure to work on these areas to improve the gameplay experience. The suggestion about adding a load button alongside the save option is a solid one, and I’ll make sure to include that in the updates!
I’m also glad that you appreciated the original soundtrack. Music is something I love, and it's reassuring to know that it added to the game experience.
Your encouragement means a lot to me, and I’m excited to continue refining NTR:BSS. I hope to make it something that reflects the passion and effort put into it. Your feedback is a valuable part of that process, and I’m eager to implement your suggestions. It’s a big project, but encouragement like yours gives me the fuel to keep pushing forward.
I'm glad I could help! You have set up a good foundation and I'm excited to see the project grow as you move forward! I will try to play some of your future updates when I can, and I will definitely play the final game when everything is finished!