I wrote my game's theme song !
Hello, fellow adventurers!
I'm thrilled to share a unique aspect of NTR:BSS with you all—our very own theme song! Composing this piece has been an absolute joy, and I can't wait for you to experience it. Let's dive into the magical world of our theme song and its musical character associations.
In crafting this theme song, I was inspired by the concept of a 'musical main character,' where specific musical instruments are tied to certain characters in the game. It's an innovative way to infuse our medieval fantasy adventure with a touch of musical enchantment.
Embracing the medieval essence, I incorporated the classic sounds of lutes and medieval percussion. However, the real magic comes from the character-specific instruments for our party members:
1.) Ferra as Flute: The bright and high-pitched tones of the flute mirror Ferra's cheerful and friendly personality, capturing her essence beautifully.
2.) Sabina as Harp: The elegant and mysterious harp perfectly complements Sabina's grace. Its enchanting notes resonate with her captivating persona.
3.) Oboe as Kota: The oboe's mischievous vibes, neither too high nor too low, align seamlessly with Kota's lively and sometimes abrasive personality.
4.) Nestor as Violin: The violin, versatile as a soloist or harmony, mirrors Nestor's background presence due to his introverted nature. The violin's melancholic notes also reflect the sorrow that Nestor often carries.
Now, let's delve into the melody's narrative:
The theme kicks off with the flute's melody (Ferra) accompanied by the violin's (Nestor) supporting notes on the 2nd and 3rd beats.
After the initial eight measures, the oboe (Kota) joins in to harmonize with the flute, signifying Kota's pursuit of Ferra. Simultaneously, the harp introduces its own melody, representing Sabina's self-assured confidence.
In the bridge, the flute and violin take on the melody, signifying Nestor's attempt to draw closer to Ferra. The oboe now plays the violin's leitmotif, introducing a twist. Within three measures, the flute mimics the oboe's part with a one-beat delay, mirroring Kota and Ferra's playful exchanges. (A puzzle for your thoughts: why not mimic the violin's part from the start?)
Mid-bridge, the flute and oboe unleash aggressive triplets while the violin holds long, solitary notes. This implies a more intense sexual interaction between Kota and Ferra while Nestor remains on the sidelines.
As the bridge progresses, the flute follows the oboe closely, both embracing more triplets than usual. This Kota and Ferra probably have more enjoyful encounters.
The bridge's climax sees the harp joining the triplets, inviting your interpretation.
The song then returns to the main verse, with the violin now carrying the flute's original melody. The flute and oboe engage in call-and-response, initially intended for the violin. This foreshadows Nestor's growing burden as Ferra and Kota enjoy their escapades.
Stay tuned for more contents!
Get Naughty Time Rendering: Bittersweet Summer Saga
Naughty Time Rendering: Bittersweet Summer Saga
An 2D fantasy adventure filled with camaraderie, romance, voyeurism, and highly probable NTR.
Status | In development |
Author | SLGallery |
Genre | Strategy |
Tags | 2D, Adult, bss, Erotic, Fantasy, Male protagonist, netorare, ntr, Point & Click, voyeurism |
Languages | English |
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- Bug fixes: 1.2.18May 08, 2024
- Bug fixes: 1.2.17May 05, 2024
- Bug fix: 1.2.13May 04, 2024
- Bug fixes: 1.2.12May 04, 2024
- Major Bug Fix: 1.2.8May 04, 2024
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